Visual Assets for Games

GDEV1015

  • Requisites: This course is available to students in the Game Dev - Animation and Game Design program.
  • Course Equivalencies: DMIT1015
  • Open Studies: Not Available
  • Credits: 3.00

In this course, students will learn the fundamentals of creating and implementing visual assets into a game level. They will implement first-person and third-person player, and non-player character (NPC) types into a game level. Students will work with Avatars and state machine configurations for various animations. They will learn how to create Shaders, Materials, Textures, and Lighting for various game engine platforms.

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