Digital Sculpting

AGDN2010

  • Requisites: This course is available to students in the Game Dev - Animation and Game Design program. Pre-Requisite: AGDN1020.
  • Course Equivalencies: DMIT2006
  • Open Studies: Not Available
  • Credits: 3.00

The Digital Sculpting course teaches students to use industry-standard software to create realistic and stylized characters and assets for animations and games. Students will learn to export normal and displacement texture maps for rendering in Physically Based Rendering (PBR) materials. Students will also explore procedural modeling techniques such as Photogrammetry.

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