3D Modeling

AGDN1020

  • Requisites: This course is available to students in the Game Dev - Animation and Game Design program.
  • Course Equivalencies: DMIT1003
  • Open Studies: Not Available
  • Credits: 3.00

This course will introduce the fundamental principles of 3D modeling. Students will learn the industry best practices for topography structure that allows for mesh variations and smoothing. Students will learn how to create UV maps for both Tiled and Skinned model applications. Students will learn how to apply multiple materials and create Physical Based Rendering (PBR) texture maps.

View Course Outline

Upcoming Sessions

No course offerings